This time i made a lot of changes to the wood material, i basically completely redid it. So this time the normal map looks a lot better. In the last material you could see the wooden fibers as structur in on the surface, which is highly unnatural for a polished surface.
Then i added edgewear, so there are some fine scratches and imperfections on the edges aswell as some dust on the surface that are pointing upwards.
This was new and exciting as ai got to use my tablet to sculpt the high poly model, which was a evry fun process.
New wooden floor material i really like.